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 Entire forum ➜ SMAUG ➜ Running the server ➜ BUG during area load...

BUG during area load...

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Posted by USER007   (124 posts)  Bio
Date Sun 23 Nov 2003 10:18 PM (UTC)
Message
I just made a test area and I add it to the area folder then I put the name of the area in the area list file. When I started the mud it gave me a bug and it wouldn't load the area. I check the vnums and they don't get in the way.
Heres the bug: C:\Program Files\BuiltByRustry\SmaugWizard Server/Area/Test.are LINE: 38
BUG: ParseNumber: bad format. (A)
C:\Program Files\BuiltByRustry\SmaugWizard Server/Area/Test.are LINE: 38
BUG: Unable to load Area file Test Area


I looked at it and I can't seem to find out what exactly is wrong. Any help? :/
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #1 on Sun 23 Nov 2003 11:22 PM (UTC)
Message
Maybe you should post what the problematic part of the area file looks like...

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by USER007   (124 posts)  Bio
Date Reply #2 on Sun 23 Nov 2003 11:54 PM (UTC)
Message
You mean this?

#OBJECTS
#101
Legendary Z Sword~
The Legendary Z Sword~
A sword seems to be left here...~ <------ line 38
~
5 386 16384 0
13 0 0 3 1 0
10 0 0
#0
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #3 on Mon 24 Nov 2003 (UTC)
Message
Well, your first hint that there is a problem is that your bug tells you it's expecting a number, but your area file does not have a number.

What did you build the area with, and does whatever codebase you're running take stock areas?

What is the save format of other areas that already work?

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by USER007   (124 posts)  Bio
Date Reply #4 on Mon 24 Nov 2003 12:17 AM (UTC)
Message
I used Area Editor (unregistered) and I'm not sure about stock areas. Its smaug 1.4a but in C++ and I don't understand what you mean by "save format". :) Heres the link where I got SmaugWiz 2.02 if that helps... http://www.eticomm.net/~russk2/Current.htm
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #5 on Mon 24 Nov 2003 02:23 AM (UTC)
Message
No, it's not Smaug 1.4a, because it's SmaugWizard... a cursory glance at the website shows me that it's a DERIVED version of SMAUG, it uses MFC, and even has an area converter for it. The Area Editor is designed to work with SMAUG - not something else.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by USER007   (124 posts)  Bio
Date Reply #6 on Mon 24 Nov 2003 09:54 PM (UTC)
Message
Well guess I'll have to work with some other codebase. :o
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