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➜ MUSHclient
➜ General
➜ Regular Exp Trigger problem
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Regular Exp Trigger problem
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| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #15 on Fri 03 Feb 2006 05:11 AM (UTC) |
| Message
| You have misinterpreted the documentation slightly. It says the returned results are:
The contents of the specified trigger wildcard, as described above.
An EMPTY variant, if the trigger does not exist.
A NULL variant if the trigger name is invalid.
An empty string if the wildcard does not exist.
An empty variant is something you test with "IsEmpty" - that is returned if the trigger does not exist. However your trigger does exist.
An empty string is what is returned if the wildcard does not exist. An empty string is this: "".
So your code should read like this:
if gain <> "" then
ColourNote "white", "red", gain
end if
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #16 on Fri 03 Feb 2006 05:14 AM (UTC) Amended on Fri 03 Feb 2006 05:17 AM (UTC) by Nick Gammon
|
| Message
| I have amended the documentation for GetTriggerWildcard to make that a bit clearer.
You can test this sort of thing yourself. I did this:
Note (VarType (GetTriggerWildcard ("mytrigger", 1)))
Note (VarType (GetTriggerWildcard ("mytrigger", 8)))
It was clear from the results (8 and 8) that I was getting a string result, however in the second case the string was an empty string.
See the VBscript documentation for the meaning of VarType:
vbEmpty 0 Empty (uninitialized)
vbNull 1 Null (no valid data)
vbInteger 2 Integer
vbLong 3 Long integer
vbSingle 4 Single-precision floating-point number
vbDouble 5 Double-precision floating-point number
vbCurrency 6 Currency
vbDate 7 Date
vbString 8 String
vbObject 9 Automation object
vbError 10 Error
vbBoolean 11 Boolean
vbVariant 12 Variant (used only with arrays of Variants)
|
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| David Berthiaume
(202 posts) Bio
|
| Date
| Reply #17 on Fri 03 Feb 2006 06:05 AM (UTC) |
| Message
| Thanks a bunch Nick, I greatly appreciate it.
I can't even tell you how frustrated I was. I'm glad you noticed that I was misunderstanding what it meant. Cause I had no idea.
But It's working perfectly now.
Final Trigger:<triggers>
<trigger
enabled="y"
expand_variables="y"
keep_evaluating="y"
match="^\<(.*?)\%\> \/ \<(.*?)/(.*?)\>(( vs. \<(.*)\>)?| (\+(.*) Max Powerlevel)?)$"
name="Prompt"
regexp="y"
repeat="y"
send_to="12"
>
<send>maxpl = GetTriggerWildcard ("Prompt", 3)
form = "@Form"
SetVariable "MaxPowerLevel", maxpl
if form = "Super Saiyan" then
expectedgain = Int((maxpl / 2) * .05)
elseif form = "Super Saiyan 2" then
expectedgain = Int((maxpl / 3) * .05)
elseif form = "Super Saiyan 3" then
expectedgain = Int((maxpl / 4) * .05)
elseif form = "Ultimate Super Saiyan" then
expectedgain = Int((maxpl / 2) * .05)
elseif form = "2" then
expectedgain = Int((maxpl / 1.25) * .05)
elseif form = "3" then
expectedgain = Int((maxpl / 1.75) * .05)
elseif form = "4" then
expectedgain = Int((maxpl / 2.625) * .05)
else
expectedgain = Int(maxpl * .05)
end if
sleep = GetVariable("Sleep")
gain = GetTriggerWildcard ("Prompt" , 8)
if sleep = "sleeping" then
if gain <> "" then
gamesessiongain = Int(GetVariable("GameSessionGain")) + gain
powerlevelgain = Int(GetVariable("PowerLevelGained")) + gain
SetVariable "PowerLevelGained", FormatNumber(powerlevelgain,0,0,0,-1)
SetVariable "GameSessionGain", FormatNumber(gamesessiongain,0,0,0,-1)
Note "Current gain is: +" & FormatNumber(powerlevelgain,0,0,0,-1)
end if
end if
SetVariable "Expectedgain", expectedgain</send>
</trigger>
</triggers>
Works like a charm with a few other triggers I have. | | Top |
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